feat: home page beauty

This commit is contained in:
DeathKaioken 2026-01-13 20:20:05 +01:00
parent 00f7b5b086
commit d2773ffd14
12 changed files with 1993 additions and 154 deletions

24
components.json Normal file
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@ -0,0 +1,24 @@
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623
package-lock.json generated
View File

@ -8,20 +8,26 @@
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@ -3523,6 +3655,12 @@
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"integrity": "sha512-6Z7Ma2aVEWisaL6TvBCy7P8rm2LQoPv6dJ7ecIaIixHcwfbJ0x7mWdbcwlIM5IGQxPZSFYeqRCqlOOeKoJYMkw==",
"license": "MIT",
"engines": {
"node": ">= 4"
}
},
"node_modules/vite-compatible-readable-stream": {
"version": "3.6.1",
"resolved": "https://registry.npmjs.org/vite-compatible-readable-stream/-/vite-compatible-readable-stream-3.6.1.tgz",
@ -10231,11 +10830,21 @@
"loose-envify": "^1.0.0"
}
},
"node_modules/webgl-constants": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/webgl-constants/-/webgl-constants-1.1.1.tgz",
"integrity": "sha512-LkBXKjU5r9vAW7Gcu3T5u+5cvSvh5WwINdr0C+9jpzVB41cjQAP5ePArDtk/WHYdVj0GefCgM73BA7FlIiNtdg=="
},
"node_modules/webgl-sdf-generator": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/webgl-sdf-generator/-/webgl-sdf-generator-1.1.1.tgz",
"integrity": "sha512-9Z0JcMTFxeE+b2x1LJTdnaT8rT8aEp7MVxkNwoycNmJWwPdzoXzMh0BjJSh/AEFP+KPYZUli814h8bJZFIZ2jA==",
"license": "MIT"
},
"node_modules/which": {
"version": "2.0.2",
"resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz",
"integrity": "sha512-BLI3Tl1TW3Pvl70l3yq3Y64i+awpwXqsGBYWkkqMtnbXgrMD+yj7rhW0kuEDxzJaYXGjEW5ogapKNMEKNMjibA==",
"dev": true,
"license": "ISC",
"dependencies": {
"isexe": "^2.0.0"

View File

@ -9,20 +9,26 @@
"lint": "eslint"
},
"dependencies": {
"@gsap/react": "^2.1.2",
"@headlessui/react": "^2.2.9",
"@heroicons/react": "^2.2.0",
"@hookform/resolvers": "^5.2.2",
"@lottiefiles/react-lottie-player": "^3.6.0",
"@react-pdf/renderer": "^4.3.0",
"@react-three/drei": "^10.7.7",
"@react-three/fiber": "^9.5.0",
"@tailwindcss/forms": "^0.5.10",
"@tailwindcss/typography": "^0.5.19",
"@tailwindplus/elements": "^1.0.15",
"@tailwindui/react": "^0.1.1",
"axios": "^1.12.2",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"country-flag-icons": "^1.5.21",
"country-select-js": "^2.1.0",
"gsap": "^3.14.2",
"intl-tel-input": "^25.15.0",
"lucide-react": "^0.562.0",
"motion": "^12.23.22",
"next": "^16.0.7",
"pdfjs-dist": "^5.4.149",
@ -34,6 +40,9 @@
"react-pdf": "^10.1.0",
"react-phone-number-input": "^3.4.12",
"react-toastify": "^11.0.5",
"tailwind-merge": "^3.4.0",
"tailwindcss-animate": "^1.0.7",
"three": "^0.167.1",
"winston": "^3.17.0",
"yup": "^1.7.1",
"zustand": "^5.0.8"

View File

@ -0,0 +1,372 @@
import { forwardRef, useImperativeHandle, useEffect, useRef, useMemo, FC, ReactNode } from 'react';
import * as THREE from 'three';
import { Canvas, useFrame } from '@react-three/fiber';
import { PerspectiveCamera } from '@react-three/drei';
import { degToRad } from 'three/src/math/MathUtils.js';
type UniformValue = THREE.IUniform<unknown> | unknown;
interface ExtendMaterialConfig {
header: string;
vertexHeader?: string;
fragmentHeader?: string;
material?: THREE.MeshPhysicalMaterialParameters & { fog?: boolean };
uniforms?: Record<string, UniformValue>;
vertex?: Record<string, string>;
fragment?: Record<string, string>;
}
type ShaderWithDefines = THREE.ShaderLibShader & {
defines?: Record<string, string | number | boolean>;
};
function extendMaterial<T extends THREE.Material = THREE.Material>(
BaseMaterial: new (params?: THREE.MaterialParameters) => T,
cfg: ExtendMaterialConfig
): THREE.ShaderMaterial {
const physical = THREE.ShaderLib.physical as ShaderWithDefines;
const { vertexShader: baseVert, fragmentShader: baseFrag, uniforms: baseUniforms } = physical;
const baseDefines = physical.defines ?? {};
const uniforms: Record<string, THREE.IUniform> = THREE.UniformsUtils.clone(baseUniforms);
const defaults = new BaseMaterial(cfg.material || {}) as T & {
color?: THREE.Color;
roughness?: number;
metalness?: number;
envMap?: THREE.Texture;
envMapIntensity?: number;
};
if (defaults.color) uniforms.diffuse.value = defaults.color;
if ('roughness' in defaults) uniforms.roughness.value = defaults.roughness;
if ('metalness' in defaults) uniforms.metalness.value = defaults.metalness;
if ('envMap' in defaults) uniforms.envMap.value = defaults.envMap;
if ('envMapIntensity' in defaults) uniforms.envMapIntensity.value = defaults.envMapIntensity;
Object.entries(cfg.uniforms ?? {}).forEach(([key, u]) => {
uniforms[key] =
u !== null && typeof u === 'object' && 'value' in u
? (u as THREE.IUniform<unknown>)
: ({ value: u } as THREE.IUniform<unknown>);
});
let vert = `${cfg.header}\n${cfg.vertexHeader ?? ''}\n${baseVert}`;
let frag = `${cfg.header}\n${cfg.fragmentHeader ?? ''}\n${baseFrag}`;
for (const [inc, code] of Object.entries(cfg.vertex ?? {})) {
vert = vert.replace(inc, `${inc}\n${code}`);
}
for (const [inc, code] of Object.entries(cfg.fragment ?? {})) {
frag = frag.replace(inc, `${inc}\n${code}`);
}
const mat = new THREE.ShaderMaterial({
defines: { ...baseDefines },
uniforms,
vertexShader: vert,
fragmentShader: frag,
lights: true,
fog: !!cfg.material?.fog
});
return mat;
}
const CanvasWrapper: FC<{ children: ReactNode }> = ({ children }) => (
<Canvas dpr={[1, 2]} frameloop="always" className="w-full h-full relative">
{children}
</Canvas>
);
const hexToNormalizedRGB = (hex: string): [number, number, number] => {
const clean = hex.replace('#', '');
const r = parseInt(clean.substring(0, 2), 16);
const g = parseInt(clean.substring(2, 4), 16);
const b = parseInt(clean.substring(4, 6), 16);
return [r / 255, g / 255, b / 255];
};
const noise = `
float random (in vec2 st) {
return fract(sin(dot(st.xy,
vec2(12.9898,78.233)))*
43758.5453123);
}
float noise (in vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);
float a = random(i);
float b = random(i + vec2(1.0, 0.0));
float c = random(i + vec2(0.0, 1.0));
float d = random(i + vec2(1.0, 1.0));
vec2 u = f * f * (3.0 - 2.0 * f);
return mix(a, b, u.x) +
(c - a)* u.y * (1.0 - u.x) +
(d - b) * u.x * u.y;
}
vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
vec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}
vec3 fade(vec3 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}
float cnoise(vec3 P){
vec3 Pi0 = floor(P);
vec3 Pi1 = Pi0 + vec3(1.0);
Pi0 = mod(Pi0, 289.0);
Pi1 = mod(Pi1, 289.0);
vec3 Pf0 = fract(P);
vec3 Pf1 = Pf0 - vec3(1.0);
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = Pi0.zzzz;
vec4 iz1 = Pi1.zzzz;
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 gx0 = ixy0 / 7.0;
vec4 gy0 = fract(floor(gx0) / 7.0) - 0.5;
gx0 = fract(gx0);
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
vec4 sz0 = step(gz0, vec4(0.0));
gx0 -= sz0 * (step(0.0, gx0) - 0.5);
gy0 -= sz0 * (step(0.0, gy0) - 0.5);
vec4 gx1 = ixy1 / 7.0;
vec4 gy1 = fract(floor(gx1) / 7.0) - 0.5;
gx1 = fract(gx1);
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
vec4 sz1 = step(gz1, vec4(0.0));
gx1 -= sz1 * (step(0.0, gx1) - 0.5);
gy1 -= sz1 * (step(0.0, gy1) - 0.5);
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
vec4 norm0 = taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));
g000 *= norm0.x; g010 *= norm0.y; g100 *= norm0.z; g110 *= norm0.w;
vec4 norm1 = taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));
g001 *= norm1.x; g011 *= norm1.y; g101 *= norm1.z; g111 *= norm1.w;
float n000 = dot(g000, Pf0);
float n100 = dot(g100, vec3(Pf1.x,Pf0.yz));
float n010 = dot(g010, vec3(Pf0.x,Pf1.y,Pf0.z));
float n110 = dot(g110, vec3(Pf1.xy,Pf0.z));
float n001 = dot(g001, vec3(Pf0.xy,Pf1.z));
float n101 = dot(g101, vec3(Pf1.x,Pf0.y,Pf1.z));
float n011 = dot(g011, vec3(Pf0.x,Pf1.yz));
float n111 = dot(g111, Pf1);
vec3 fade_xyz = fade(Pf0);
vec4 n_z = mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);
vec2 n_yz = mix(n_z.xy,n_z.zw,fade_xyz.y);
float n_xyz = mix(n_yz.x,n_yz.y,fade_xyz.x);
return 2.2 * n_xyz;
}
`;
interface BeamsProps {
beamWidth?: number;
beamHeight?: number;
beamNumber?: number;
lightColor?: string;
speed?: number;
noiseIntensity?: number;
scale?: number;
rotation?: number;
}
const Beams: FC<BeamsProps> = ({
beamWidth = 2,
beamHeight = 15,
beamNumber = 12,
lightColor = '#ffffff',
speed = 2,
noiseIntensity = 1.75,
scale = 0.2,
rotation = 0
}) => {
const meshRef = useRef<THREE.Mesh<THREE.BufferGeometry, THREE.ShaderMaterial>>(null!);
const beamMaterial = useMemo(
() =>
extendMaterial(THREE.MeshStandardMaterial, {
header: `
varying vec3 vEye;
varying float vNoise;
varying vec2 vUv;
varying vec3 vPosition;
uniform float time;
uniform float uSpeed;
uniform float uNoiseIntensity;
uniform float uScale;
${noise}`,
vertexHeader: `
float getPos(vec3 pos) {
vec3 noisePos =
vec3(pos.x * 0., pos.y - uv.y, pos.z + time * uSpeed * 3.) * uScale;
return cnoise(noisePos);
}
vec3 getCurrentPos(vec3 pos) {
vec3 newpos = pos;
newpos.z += getPos(pos);
return newpos;
}
vec3 getNormal(vec3 pos) {
vec3 curpos = getCurrentPos(pos);
vec3 nextposX = getCurrentPos(pos + vec3(0.01, 0.0, 0.0));
vec3 nextposZ = getCurrentPos(pos + vec3(0.0, -0.01, 0.0));
vec3 tangentX = normalize(nextposX - curpos);
vec3 tangentZ = normalize(nextposZ - curpos);
return normalize(cross(tangentZ, tangentX));
}`,
fragmentHeader: '',
vertex: {
'#include <begin_vertex>': `transformed.z += getPos(transformed.xyz);`,
'#include <beginnormal_vertex>': `objectNormal = getNormal(position.xyz);`
},
fragment: {
'#include <dithering_fragment>': `
float randomNoise = noise(gl_FragCoord.xy);
gl_FragColor.rgb -= randomNoise / 15. * uNoiseIntensity;`
},
material: { fog: true },
uniforms: {
diffuse: new THREE.Color(...hexToNormalizedRGB('#000000')),
time: { shared: true, mixed: true, linked: true, value: 0 },
roughness: 0.3,
metalness: 0.3,
uSpeed: { shared: true, mixed: true, linked: true, value: speed },
envMapIntensity: 10,
uNoiseIntensity: noiseIntensity,
uScale: scale
}
}),
[speed, noiseIntensity, scale]
);
return (
<CanvasWrapper>
<group rotation={[0, 0, degToRad(rotation)]}>
<PlaneNoise ref={meshRef} material={beamMaterial} count={beamNumber} width={beamWidth} height={beamHeight} />
<DirLight color={lightColor} position={[0, 3, 10]} />
</group>
<ambientLight intensity={1} />
<color attach="background" args={['#000000']} />
<PerspectiveCamera makeDefault position={[0, 0, 20]} fov={30} />
</CanvasWrapper>
);
};
function createStackedPlanesBufferGeometry(
n: number,
width: number,
height: number,
spacing: number,
heightSegments: number
): THREE.BufferGeometry {
const geometry = new THREE.BufferGeometry();
const numVertices = n * (heightSegments + 1) * 2;
const numFaces = n * heightSegments * 2;
const positions = new Float32Array(numVertices * 3);
const indices = new Uint32Array(numFaces * 3);
const uvs = new Float32Array(numVertices * 2);
let vertexOffset = 0;
let indexOffset = 0;
let uvOffset = 0;
const totalWidth = n * width + (n - 1) * spacing;
const xOffsetBase = -totalWidth / 2;
for (let i = 0; i < n; i++) {
const xOffset = xOffsetBase + i * (width + spacing);
const uvXOffset = Math.random() * 300;
const uvYOffset = Math.random() * 300;
for (let j = 0; j <= heightSegments; j++) {
const y = height * (j / heightSegments - 0.5);
const v0 = [xOffset, y, 0];
const v1 = [xOffset + width, y, 0];
positions.set([...v0, ...v1], vertexOffset * 3);
const uvY = j / heightSegments;
uvs.set([uvXOffset, uvY + uvYOffset, uvXOffset + 1, uvY + uvYOffset], uvOffset);
if (j < heightSegments) {
const a = vertexOffset,
b = vertexOffset + 1,
c = vertexOffset + 2,
d = vertexOffset + 3;
indices.set([a, b, c, c, b, d], indexOffset);
indexOffset += 6;
}
vertexOffset += 2;
uvOffset += 4;
}
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('uv', new THREE.BufferAttribute(uvs, 2));
geometry.setIndex(new THREE.BufferAttribute(indices, 1));
geometry.computeVertexNormals();
return geometry;
}
const MergedPlanes = forwardRef<
THREE.Mesh<THREE.BufferGeometry, THREE.ShaderMaterial>,
{
material: THREE.ShaderMaterial;
width: number;
count: number;
height: number;
}
>(({ material, width, count, height }, ref) => {
const mesh = useRef<THREE.Mesh<THREE.BufferGeometry, THREE.ShaderMaterial>>(null!);
useImperativeHandle(ref, () => mesh.current);
const geometry = useMemo(
() => createStackedPlanesBufferGeometry(count, width, height, 0, 100),
[count, width, height]
);
useFrame((_, delta) => {
mesh.current.material.uniforms.time.value += 0.1 * delta;
});
return <mesh ref={mesh} geometry={geometry} material={material} />;
});
MergedPlanes.displayName = 'MergedPlanes';
const PlaneNoise = forwardRef<
THREE.Mesh<THREE.BufferGeometry, THREE.ShaderMaterial>,
{
material: THREE.ShaderMaterial;
width: number;
count: number;
height: number;
}
>((props, ref) => (
<MergedPlanes ref={ref} material={props.material} width={props.width} count={props.count} height={props.height} />
));
PlaneNoise.displayName = 'PlaneNoise';
const DirLight: FC<{ position: [number, number, number]; color: string }> = ({ position, color }) => {
const dir = useRef<THREE.DirectionalLight>(null!);
useEffect(() => {
if (!dir.current) return;
const cam = dir.current.shadow.camera as THREE.Camera & {
top: number;
bottom: number;
left: number;
right: number;
far: number;
};
cam.top = 24;
cam.bottom = -24;
cam.left = -24;
cam.right = 24;
cam.far = 64;
dir.current.shadow.bias = -0.004;
}, []);
return <directionalLight ref={dir} color={color} intensity={1} position={position} />;
};
export default Beams;

View File

@ -0,0 +1,198 @@
'use client'
import React, { useEffect, useRef, RefObject } from 'react'
import { gsap } from 'gsap'
const lerp = (a: number, b: number, n: number): number => (1 - n) * a + n * b
const getMousePos = (e: MouseEvent, container?: HTMLElement | null): { x: number; y: number } => {
if (container) {
const bounds = container.getBoundingClientRect()
return {
x: e.clientX - bounds.left,
y: e.clientY - bounds.top,
}
}
return { x: e.clientX, y: e.clientY }
}
interface CrosshairProps {
color?: string
containerRef?: RefObject<HTMLDivElement | null> | null
}
const Crosshair: React.FC<CrosshairProps> = ({ color = 'white', containerRef = null }) => {
const cursorRef = useRef<HTMLDivElement>(null)
const lineHorizontalRef = useRef<HTMLDivElement>(null)
const lineVerticalRef = useRef<HTMLDivElement>(null)
const filterXRef = useRef<SVGFETurbulenceElement>(null)
const filterYRef = useRef<SVGFETurbulenceElement>(null)
let mouse = { x: 0, y: 0 }
useEffect(() => {
const handleMouseMove = (ev: Event) => {
const mouseEvent = ev as MouseEvent
mouse = getMousePos(mouseEvent, containerRef?.current || undefined)
if (containerRef?.current) {
const bounds = containerRef.current.getBoundingClientRect()
if (
mouseEvent.clientX < bounds.left ||
mouseEvent.clientX > bounds.right ||
mouseEvent.clientY < bounds.top ||
mouseEvent.clientY > bounds.bottom
) {
gsap.to([lineHorizontalRef.current, lineVerticalRef.current].filter(Boolean), { opacity: 0 })
} else {
gsap.to([lineHorizontalRef.current, lineVerticalRef.current].filter(Boolean), { opacity: 1 })
}
}
}
const target: HTMLElement | Window = containerRef?.current || window
target.addEventListener('mousemove', handleMouseMove)
const renderedStyles: {
[key: string]: { previous: number; current: number; amt: number }
} = {
tx: { previous: 0, current: 0, amt: 0.15 },
ty: { previous: 0, current: 0, amt: 0.15 },
}
gsap.set([lineHorizontalRef.current, lineVerticalRef.current].filter(Boolean), { opacity: 0 })
const onMouseMove = (ev: Event) => {
const mouseEvent = ev as MouseEvent
mouse = getMousePos(mouseEvent, containerRef?.current || undefined)
renderedStyles.tx.previous = renderedStyles.tx.current = mouse.x
renderedStyles.ty.previous = renderedStyles.ty.current = mouse.y
gsap.to([lineHorizontalRef.current, lineVerticalRef.current].filter(Boolean), {
duration: 0.9,
ease: 'Power3.easeOut',
opacity: 1,
})
requestAnimationFrame(render)
target.removeEventListener('mousemove', onMouseMove)
}
target.addEventListener('mousemove', onMouseMove)
const primitiveValues = { turbulence: 0 }
const tl = gsap
.timeline({
paused: true,
onStart: () => {
if (lineHorizontalRef.current) {
lineHorizontalRef.current.style.filter = 'url(#filter-noise-x)'
}
if (lineVerticalRef.current) {
lineVerticalRef.current.style.filter = 'url(#filter-noise-y)'
}
},
onUpdate: () => {
if (filterXRef.current && filterYRef.current) {
filterXRef.current.setAttribute('baseFrequency', primitiveValues.turbulence.toString())
filterYRef.current.setAttribute('baseFrequency', primitiveValues.turbulence.toString())
}
},
onComplete: () => {
if (lineHorizontalRef.current) lineHorizontalRef.current.style.filter = 'none'
if (lineVerticalRef.current) lineVerticalRef.current.style.filter = 'none'
},
})
.to(primitiveValues, {
duration: 0.5,
ease: 'power1',
startAt: { turbulence: 1 },
turbulence: 0,
})
const enter = () => tl.restart()
const leave = () => {
tl.progress(1).kill()
}
const render = () => {
renderedStyles.tx.current = mouse.x
renderedStyles.ty.current = mouse.y
for (const key in renderedStyles) {
const style = renderedStyles[key]
style.previous = lerp(style.previous, style.current, style.amt)
}
if (lineHorizontalRef.current && lineVerticalRef.current) {
gsap.set(lineVerticalRef.current, { x: renderedStyles.tx.previous })
gsap.set(lineHorizontalRef.current, { y: renderedStyles.ty.previous })
}
requestAnimationFrame(render)
}
const links: NodeListOf<HTMLAnchorElement> = containerRef?.current
? containerRef.current.querySelectorAll('a')
: document.querySelectorAll('a')
links.forEach(link => {
link.addEventListener('mouseenter', enter)
link.addEventListener('mouseleave', leave)
})
return () => {
target.removeEventListener('mousemove', handleMouseMove)
target.removeEventListener('mousemove', onMouseMove)
links.forEach(link => {
link.removeEventListener('mouseenter', enter)
link.removeEventListener('mouseleave', leave)
})
}
}, [containerRef])
return (
<div
ref={cursorRef}
className={`${containerRef ? 'absolute' : 'fixed'} top-0 left-0 w-full h-full pointer-events-none z-[10000]`}
>
<svg className="absolute top-0 left-0 w-full h-full">
<defs>
<filter id="filter-noise-x">
<feTurbulence
type="fractalNoise"
baseFrequency="0.000001"
numOctaves="1"
ref={filterXRef}
/>
<feDisplacementMap in="SourceGraphic" scale="40" />
</filter>
<filter id="filter-noise-y">
<feTurbulence
type="fractalNoise"
baseFrequency="0.000001"
numOctaves="1"
ref={filterYRef}
/>
<feDisplacementMap in="SourceGraphic" scale="40" />
</filter>
</defs>
</svg>
<div
ref={lineHorizontalRef}
className="absolute w-full h-px pointer-events-none opacity-0 translate-y-1/2"
style={{ background: color }}
/>
<div
ref={lineVerticalRef}
className="absolute h-full w-px pointer-events-none opacity-0 translate-x-1/2"
style={{ background: color }}
/>
</div>
)
}
export default Crosshair

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@ -0,0 +1,223 @@
import React, { useRef, useEffect, useState } from 'react';
import { gsap } from 'gsap';
import { ScrollTrigger } from 'gsap/ScrollTrigger';
import { SplitText as GSAPSplitText } from 'gsap/SplitText';
import { useGSAP } from '@gsap/react';
gsap.registerPlugin(ScrollTrigger, GSAPSplitText, useGSAP);
export interface SplitTextProps {
text: string;
className?: string;
delay?: number;
duration?: number;
ease?: string | ((t: number) => number);
splitType?: 'chars' | 'words' | 'lines' | 'words, chars';
from?: gsap.TweenVars;
to?: gsap.TweenVars;
threshold?: number;
rootMargin?: string;
tag?: 'h1' | 'h2' | 'h3' | 'h4' | 'h5' | 'h6' | 'p' | 'span';
textAlign?: React.CSSProperties['textAlign'];
onLetterAnimationComplete?: () => void;
}
const SplitText: React.FC<SplitTextProps> = ({
text,
className = '',
delay = 50,
duration = 1.25,
ease = 'power3.out',
splitType = 'chars',
from = { opacity: 0, y: 40 },
to = { opacity: 1, y: 0 },
threshold = 0.1,
rootMargin = '-100px',
tag = 'p',
textAlign = 'center',
onLetterAnimationComplete
}) => {
const ref = useRef<HTMLParagraphElement>(null);
const animationCompletedRef = useRef(false);
const onCompleteRef = useRef(onLetterAnimationComplete);
const [fontsLoaded, setFontsLoaded] = useState<boolean>(false);
useEffect(() => {
onCompleteRef.current = onLetterAnimationComplete;
}, [onLetterAnimationComplete]);
// Reset animation completion when text changes so we can re-split/re-animate
useEffect(() => {
animationCompletedRef.current = false;
}, [text]);
useEffect(() => {
if (document.fonts.status === 'loaded') {
setFontsLoaded(true);
} else {
document.fonts.ready.then(() => {
setFontsLoaded(true);
});
}
}, []);
useGSAP(
() => {
if (!ref.current || !text || !fontsLoaded) return;
if (animationCompletedRef.current) return;
const el = ref.current as HTMLElement & {
_rbsplitInstance?: GSAPSplitText;
};
if (el._rbsplitInstance) {
try {
el._rbsplitInstance.revert();
} catch (_) {}
el._rbsplitInstance = undefined;
}
const startPct = (1 - threshold) * 100;
const marginMatch = /^(-?\d+(?:\.\d+)?)(px|em|rem|%)?$/.exec(rootMargin);
const marginValue = marginMatch ? parseFloat(marginMatch[1]) : 0;
const marginUnit = marginMatch ? marginMatch[2] || 'px' : 'px';
const sign =
marginValue === 0
? ''
: marginValue < 0
? `-=${Math.abs(marginValue)}${marginUnit}`
: `+=${marginValue}${marginUnit}`;
const start = `top ${startPct}%${sign}`;
let targets: Element[] = [];
const assignTargets = (self: GSAPSplitText) => {
if (splitType.includes('chars') && (self as GSAPSplitText).chars?.length)
targets = (self as GSAPSplitText).chars;
if (!targets.length && splitType.includes('words') && self.words.length) targets = self.words;
if (!targets.length && splitType.includes('lines') && self.lines.length) targets = self.lines;
if (!targets.length) targets = self.chars || self.words || self.lines;
};
const splitInstance = new GSAPSplitText(el, {
type: splitType,
smartWrap: true,
autoSplit: splitType === 'lines',
linesClass: 'split-line',
wordsClass: 'split-word',
charsClass: 'split-char',
reduceWhiteSpace: false,
onSplit: (self: GSAPSplitText) => {
assignTargets(self);
return gsap.fromTo(
targets,
{ ...from },
{
...to,
duration,
ease,
stagger: delay / 1000,
scrollTrigger: {
trigger: el,
start,
once: true,
fastScrollEnd: true,
anticipatePin: 0.4
},
onComplete: () => {
animationCompletedRef.current = true;
onCompleteRef.current?.();
},
willChange: 'transform, opacity',
force3D: true
}
);
}
});
el._rbsplitInstance = splitInstance;
return () => {
ScrollTrigger.getAll().forEach(st => {
if (st.trigger === el) st.kill();
});
try {
splitInstance.revert();
} catch (_) {}
el._rbsplitInstance = undefined;
};
},
{
dependencies: [
text,
delay,
duration,
ease,
splitType,
JSON.stringify(from),
JSON.stringify(to),
threshold,
rootMargin,
fontsLoaded
],
scope: ref
}
);
const renderTag = () => {
const style: React.CSSProperties = {
textAlign,
wordWrap: 'break-word',
willChange: 'transform, opacity'
};
const classes = `split-parent overflow-hidden inline-block whitespace-normal ${className}`;
switch (tag) {
case 'h1':
return (
<h1 ref={ref} style={style} className={classes}>
{text}
</h1>
);
case 'h2':
return (
<h2 ref={ref} style={style} className={classes}>
{text}
</h2>
);
case 'h3':
return (
<h3 ref={ref} style={style} className={classes}>
{text}
</h3>
);
case 'h4':
return (
<h4 ref={ref} style={style} className={classes}>
{text}
</h4>
);
case 'h5':
return (
<h5 ref={ref} style={style} className={classes}>
{text}
</h5>
);
case 'h6':
return (
<h6 ref={ref} style={style} className={classes}>
{text}
</h6>
);
default:
return (
<p ref={ref} style={style} className={classes}>
{text}
</p>
);
}
};
return renderTag();
};
export default SplitText;

View File

@ -1,7 +1,7 @@
'use client'
import { useState, useEffect, useCallback, useRef } from 'react'
import { useRouter } from 'next/navigation'
import { useRouter, usePathname } from 'next/navigation'
import Image from 'next/image'
import {
Dialog,
@ -61,11 +61,13 @@ export default function Header({ setGlobalLoggingOut }: HeaderProps) {
const [mobileMenuOpen, setMobileMenuOpen] = useState(false)
const [mounted, setMounted] = useState(false)
const [animateIn, setAnimateIn] = useState(false)
const [scrollY, setScrollY] = useState(0)
const user = useAuthStore(s => s.user)
const logout = useAuthStore(s => s.logout)
const accessToken = useAuthStore(s => s.accessToken)
const refreshAuthToken = useAuthStore(s => s.refreshAuthToken)
const router = useRouter()
const pathname = usePathname()
const [hasReferralPerm, setHasReferralPerm] = useState(false)
const [adminMgmtOpen, setAdminMgmtOpen] = useState(false)
@ -116,6 +118,38 @@ export default function Header({ setGlobalLoggingOut }: HeaderProps) {
setAnimateIn(true)
}, [])
// Home-page scroll listener: reveal header after first scroll with slight parallax
useEffect(() => {
if (!mounted) return
if (pathname !== '/') {
// non-home: header always visible
setScrollY(100)
return
}
const handleScroll = () => {
const y = window.scrollY || window.pageYOffset || 0
setScrollY(y)
}
const handleWheel = (e: WheelEvent) => {
// virtual scroll so header can reveal even if page cannot scroll
setScrollY(prev => {
const next = prev + e.deltaY
return Math.max(0, Math.min(next, 200))
})
}
window.addEventListener('scroll', handleScroll, { passive: true })
window.addEventListener('wheel', handleWheel, { passive: true })
return () => {
window.removeEventListener('scroll', handleScroll)
window.removeEventListener('wheel', handleWheel)
}
}, [mounted, pathname])
// Fetch user permissions and set hasReferralPerm
useEffect(() => {
let cancelled = false
@ -273,13 +307,15 @@ export default function Header({ setGlobalLoggingOut }: HeaderProps) {
((user as any)?.roles?.includes?.('admin'))
)
const isAdmin = mounted && rawIsAdmin
const headerVisible = pathname !== '/' ? animateIn : animateIn && scrollY > 24
const parallaxOffset = pathname === '/' ? Math.max(-16, -scrollY * 0.15) : 0
return (
<header
// Remove bottom border when admin subheader is present to avoid a blue line under the gold bar
className={`relative isolate z-10 shadow-lg shadow-black/30 after:pointer-events-none after:absolute after:inset-0 after:-z-10 after:bg-[radial-gradient(circle_at_20%_20%,rgba(56,124,255,0.18),transparent_55%),radial-gradient(circle_at_80%_35%,rgba(139,92,246,0.16),transparent_60%)] ${isAdmin ? '' : 'border-b border-white/10'} ${animateIn ? 'opacity-100 translate-y-0' : 'opacity-0 -translate-y-4'} transition-all duration-500 ease-out`}
className={`fixed top-0 left-0 w-full isolate z-10 shadow-lg shadow-black/30 after:pointer-events-none after:absolute after:inset-0 after:-z-10 after:bg-[radial-gradient(circle_at_20%_20%,rgba(56,124,255,0.18),transparent_55%),radial-gradient(circle_at_80%_35%,rgba(139,92,246,0.16),transparent_60%)] ${isAdmin ? '' : 'border-b border-white/10'} ${headerVisible ? 'opacity-100 translate-y-0' : 'opacity-0 -translate-y-6 pointer-events-none'} transition-all duration-500 ease-out`}
style={{
background: 'linear-gradient(135deg, #0F1D37 0%, #0A162A 50%, #081224 100%)',
transform: `translateY(${parallaxOffset}px)`,
}}
>
<nav

View File

@ -0,0 +1,402 @@
'use client';
import React, { useRef, useEffect, CSSProperties } from 'react';
class Grad {
x: number;
y: number;
z: number;
constructor(x: number, y: number, z: number) {
this.x = x;
this.y = y;
this.z = z;
}
dot2(x: number, y: number): number {
return this.x * x + this.y * y;
}
}
class Noise {
grad3: Grad[];
p: number[];
perm: number[];
gradP: Grad[];
constructor(seed = 0) {
this.grad3 = [
new Grad(1, 1, 0),
new Grad(-1, 1, 0),
new Grad(1, -1, 0),
new Grad(-1, -1, 0),
new Grad(1, 0, 1),
new Grad(-1, 0, 1),
new Grad(1, 0, -1),
new Grad(-1, 0, -1),
new Grad(0, 1, 1),
new Grad(0, -1, 1),
new Grad(0, 1, -1),
new Grad(0, -1, -1),
];
this.p = [
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240,
21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88,
237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83,
111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216,
80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186,
3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58,
17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193,
238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157,
184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128,
195, 78, 66, 215, 61, 156, 180,
];
this.perm = new Array(512);
this.gradP = new Array(512);
this.seed(seed);
}
seed(seed: number) {
if (seed > 0 && seed < 1) seed *= 65536;
seed = Math.floor(seed);
if (seed < 256) seed |= seed << 8;
for (let i = 0; i < 256; i++) {
const v = i & 1 ? this.p[i] ^ (seed & 255) : this.p[i] ^ ((seed >> 8) & 255);
this.perm[i] = this.perm[i + 256] = v;
this.gradP[i] = this.gradP[i + 256] = this.grad3[v % 12];
}
}
fade(t: number): number {
return t * t * t * (t * (t * 6 - 15) + 10);
}
lerp(a: number, b: number, t: number): number {
return (1 - t) * a + t * b;
}
perlin2(x: number, y: number): number {
let X = Math.floor(x),
Y = Math.floor(y);
x -= X;
y -= Y;
X &= 255;
Y &= 255;
const n00 = this.gradP[X + this.perm[Y]].dot2(x, y);
const n01 = this.gradP[X + this.perm[Y + 1]].dot2(x, y - 1);
const n10 = this.gradP[X + 1 + this.perm[Y]].dot2(x - 1, y);
const n11 = this.gradP[X + 1 + this.perm[Y + 1]].dot2(x - 1, y - 1);
const u = this.fade(x);
return this.lerp(this.lerp(n00, n10, u), this.lerp(n01, n11, u), this.fade(y));
}
}
interface Point {
x: number;
y: number;
wave: { x: number; y: number };
cursor: { x: number; y: number; vx: number; vy: number };
}
interface Mouse {
x: number;
y: number;
lx: number;
ly: number;
sx: number;
sy: number;
v: number;
vs: number;
a: number;
set: boolean;
}
interface Config {
lineColor: string;
waveSpeedX: number;
waveSpeedY: number;
waveAmpX: number;
waveAmpY: number;
friction: number;
tension: number;
maxCursorMove: number;
xGap: number;
yGap: number;
}
export interface WavesProps {
lineColor?: string;
backgroundColor?: string;
waveSpeedX?: number;
waveSpeedY?: number;
waveAmpX?: number;
waveAmpY?: number;
xGap?: number;
yGap?: number;
friction?: number;
tension?: number;
maxCursorMove?: number;
style?: CSSProperties;
className?: string;
}
const Waves: React.FC<WavesProps> = ({
lineColor = '#fff',
backgroundColor = 'rgba(255, 255, 255, 0.2)',
waveSpeedX = 0.0125,
waveSpeedY = 0.005,
waveAmpX = 32,
waveAmpY = 16,
xGap = 10,
yGap = 32,
friction = 0.925,
tension = 0.005,
maxCursorMove = 100,
style = {},
className = '',
}) => {
const containerRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const ctxRef = useRef<CanvasRenderingContext2D | null>(null);
const boundingRef = useRef({ width: 0, height: 0, left: 0, top: 0 });
const noiseRef = useRef(new Noise(Math.random()));
const linesRef = useRef<Point[][]>([]);
const mouseRef = useRef<Mouse>({
x: -10,
y: 0,
lx: 0,
ly: 0,
sx: 0,
sy: 0,
v: 0,
vs: 0,
a: 0,
set: false,
});
const configRef = useRef<Config>({
lineColor,
waveSpeedX,
waveSpeedY,
waveAmpX,
waveAmpY,
friction,
tension,
maxCursorMove,
xGap,
yGap,
});
const frameIdRef = useRef<number | null>(null);
useEffect(() => {
configRef.current = {
lineColor,
waveSpeedX,
waveSpeedY,
waveAmpX,
waveAmpY,
friction,
tension,
maxCursorMove,
xGap,
yGap,
};
}, [
lineColor,
waveSpeedX,
waveSpeedY,
waveAmpX,
waveAmpY,
friction,
tension,
maxCursorMove,
xGap,
yGap,
]);
useEffect(() => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
ctxRef.current = canvas.getContext('2d');
function setSize() {
if (!container) return;
const rect = container.getBoundingClientRect();
boundingRef.current = {
width: rect.width,
height: rect.height,
left: rect.left,
top: rect.top,
};
if (canvas) {
canvas.width = rect.width;
canvas.height = rect.height;
}
}
function setLines() {
const { width, height } = boundingRef.current;
linesRef.current = [];
const oWidth = width + 200;
const oHeight = height + 30;
const { xGap, yGap } = configRef.current;
const totalLines = Math.ceil(oWidth / xGap);
const totalPoints = Math.ceil(oHeight / yGap);
const xStart = (width - xGap * totalLines) / 2;
const yStart = (height - yGap * totalPoints) / 2;
for (let i = 0; i <= totalLines; i++) {
const pts: Point[] = [];
for (let j = 0; j <= totalPoints; j++) {
pts.push({
x: xStart + xGap * i,
y: yStart + yGap * j,
wave: { x: 0, y: 0 },
cursor: { x: 0, y: 0, vx: 0, vy: 0 },
});
}
linesRef.current.push(pts);
}
}
function movePoints(time: number) {
const lines = linesRef.current;
const mouse = mouseRef.current;
const noise = noiseRef.current;
const { waveSpeedX, waveSpeedY, waveAmpX, waveAmpY, friction, tension, maxCursorMove } = configRef.current;
lines.forEach(pts => {
pts.forEach(p => {
const move = noise.perlin2((p.x + time * waveSpeedX) * 0.002, (p.y + time * waveSpeedY) * 0.0015) * 12;
p.wave.x = Math.cos(move) * waveAmpX;
p.wave.y = Math.sin(move) * waveAmpY;
const dx = p.x - mouse.sx;
const dy = p.y - mouse.sy;
const dist = Math.hypot(dx, dy);
const l = Math.max(175, mouse.vs);
if (dist < l) {
const s = 1 - dist / l;
const f = Math.cos(dist * 0.001) * s;
p.cursor.vx += Math.cos(mouse.a) * f * l * mouse.vs * 0.00065;
p.cursor.vy += Math.sin(mouse.a) * f * l * mouse.vs * 0.00065;
}
p.cursor.vx += (0 - p.cursor.x) * tension;
p.cursor.vy += (0 - p.cursor.y) * tension;
p.cursor.vx *= friction;
p.cursor.vy *= friction;
p.cursor.x += p.cursor.vx * 2;
p.cursor.y += p.cursor.vy * 2;
p.cursor.x = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.x));
p.cursor.y = Math.min(maxCursorMove, Math.max(-maxCursorMove, p.cursor.y));
});
});
}
function moved(point: Point, withCursor = true): { x: number; y: number } {
const x = point.x + point.wave.x + (withCursor ? point.cursor.x : 0);
const y = point.y + point.wave.y + (withCursor ? point.cursor.y : 0);
return { x: Math.round(x * 10) / 10, y: Math.round(y * 10) / 10 };
}
function drawLines() {
const { width, height } = boundingRef.current;
const ctx = ctxRef.current;
if (!ctx) return;
ctx.clearRect(0, 0, width, height);
ctx.beginPath();
ctx.strokeStyle = configRef.current.lineColor;
linesRef.current.forEach(points => {
let p1 = moved(points[0], false);
ctx.moveTo(p1.x, p1.y);
points.forEach((p, idx) => {
const isLast = idx === points.length - 1;
p1 = moved(p, !isLast);
const p2 = moved(points[idx + 1] || points[points.length - 1], !isLast);
ctx.lineTo(p1.x, p1.y);
if (isLast) ctx.moveTo(p2.x, p2.y);
});
});
ctx.stroke();
}
function tick(t: number) {
const container = containerRef.current;
if (!container) return;
const mouse = mouseRef.current;
mouse.sx += (mouse.x - mouse.sx) * 0.1;
mouse.sy += (mouse.y - mouse.sy) * 0.1;
const dx = mouse.x - mouse.lx;
const dy = mouse.y - mouse.ly;
const d = Math.hypot(dx, dy);
mouse.v = d;
mouse.vs += (d - mouse.vs) * 0.1;
mouse.vs = Math.min(100, mouse.vs);
mouse.lx = mouse.x;
mouse.ly = mouse.y;
mouse.a = Math.atan2(dy, dx);
container.style.setProperty('--x', `${mouse.sx}px`);
container.style.setProperty('--y', `${mouse.sy}px`);
movePoints(t);
drawLines();
frameIdRef.current = requestAnimationFrame(tick);
}
function onResize() {
setSize();
setLines();
}
function onMouseMove(e: MouseEvent) {
updateMouse(e.clientX, e.clientY);
}
function onTouchMove(e: TouchEvent) {
const touch = e.touches[0];
updateMouse(touch.clientX, touch.clientY);
}
function updateMouse(x: number, y: number) {
const mouse = mouseRef.current;
const b = boundingRef.current;
mouse.x = x - b.left;
mouse.y = y - b.top;
if (!mouse.set) {
mouse.sx = mouse.x;
mouse.sy = mouse.y;
mouse.lx = mouse.x;
mouse.ly = mouse.y;
mouse.set = true;
}
}
setSize();
setLines();
frameIdRef.current = requestAnimationFrame(tick);
window.addEventListener('resize', onResize);
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('touchmove', onTouchMove, { passive: false });
return () => {
window.removeEventListener('resize', onResize);
window.removeEventListener('mousemove', onMouseMove);
window.removeEventListener('touchmove', onTouchMove);
if (frameIdRef.current !== null) cancelAnimationFrame(frameIdRef.current);
};
}, []);
return (
<div
ref={containerRef}
style={{
backgroundColor,
...style,
}}
className={`fixed inset-0 w-full h-full overflow-hidden ${className}`}
>
<canvas ref={canvasRef} className="block w-full h-full" />
</div>
);
};
export default Waves;

View File

@ -130,12 +130,10 @@ export default function LoginForm() {
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
// Background remains
backgroundImage: 'url(/images/misc/marble_bluegoldwhite_BG.jpg)',
backgroundSize: 'cover',
backgroundPosition: 'center',
// REMOVE marble image so Waves shows through
background: 'transparent',
// Subtle padding to breathe on mobile
padding: isMobile ? '0.75rem' : '1.5rem'
padding: isMobile ? '0.75rem' : '1.5rem',
}}
>
<div

View File

@ -5,12 +5,11 @@ import { useRouter } from 'next/navigation'
import LoginForm from './components/LoginForm'
import PageLayout from '../components/PageLayout'
import useAuthStore from '../store/authStore'
import GlobalAnimatedBackground from '../background/GlobalAnimatedBackground'
import { ToastProvider } from '../components/toast/toastComponent'
import PageTransitionEffect from '../components/animation/pageTransitionEffect'
import Waves from '../components/waves'
export default function LoginPage() {
const [showBackground, setShowBackground] = useState(false)
const [hasHydrated, setHasHydrated] = useState(false)
const router = useRouter()
const user = useAuthStore(state => state.user)
@ -27,14 +26,6 @@ export default function LoginPage() {
}
}, [user, router])
// Responsive background detection
useEffect(() => {
const handleResize = () => setShowBackground(window.innerWidth >= 768)
handleResize() // Initial check
window.addEventListener('resize', handleResize)
return () => window.removeEventListener('resize', handleResize)
}, [])
// Don't render if user is already logged in (only after hydration to avoid SSR mismatch)
if (hasHydrated && user) {
return (
@ -58,13 +49,24 @@ export default function LoginPage() {
<ToastProvider>
<PageLayout showFooter={true}>
<div
className="relative w-full flex flex-col min-h-screen"
style={{
backgroundImage: 'url(/images/misc/marble_bluegoldwhite_BG.jpg)',
backgroundSize: 'cover',
backgroundPosition: 'center'
}}
className="relative w-full flex flex-col min-h-screen overflow-hidden"
style={{ backgroundImage: 'none', background: 'none' }}
>
{/* Waves background */}
<Waves
className="pointer-events-none"
lineColor="#0f172a"
backgroundColor="rgba(245, 245, 240, 1)"
waveSpeedX={0.02}
waveSpeedY={0.01}
waveAmpX={40}
waveAmpY={20}
friction={0.9}
tension={0.01}
maxCursorMove={120}
xGap={12}
yGap={36}
/>
<div className="relative z-10 flex-1 flex items-center justify-center">
<div className="w-full">
<LoginForm />

View File

@ -1,134 +1,94 @@
'use client';
import { useRef, useState, useEffect } from 'react';
import { useRouter } from 'next/navigation';
import { gsap } from 'gsap';
import PageLayout from './components/PageLayout';
import Crosshair from './components/Crosshair';
import Waves from './components/waves';
import SplitText from './components/SplitText';
export default function HomePage() {
const containerRef = useRef<HTMLDivElement | null>(null);
const [isHover, setIsHover] = useState(false);
const router = useRouter();
const handleLoginClick = () => {
if (!containerRef.current) {
router.push('/login');
return;
}
gsap.to(containerRef.current, {
opacity: 0,
duration: 0.6,
ease: 'power2.out',
onComplete: () => router.push('/login'),
});
};
// Ensure LOGIN never stays stuck after scrolling / wheel
useEffect(() => {
const resetHover = () => setIsHover(false);
window.addEventListener('wheel', resetHover, { passive: true });
window.addEventListener('scroll', resetHover, { passive: true });
return () => {
window.removeEventListener('wheel', resetHover);
window.removeEventListener('scroll', resetHover);
};
}, []);
return (
<PageLayout>
{/* Hero Section */}
<section
id="hero"
className="relative isolate min-h-screen flex flex-col justify-center"
>
{/* ...existing code (pattern SVG + blurred polygon) ... */}
<svg
aria-hidden="true"
className="absolute inset-x-0 top-0 -z-10 h-256 w-full mask-[radial-gradient(32rem_32rem_at_center,white,transparent)] stroke-gray-900/10 dark:stroke-white/10"
>
<defs>
<pattern
x="50%"
y={-1}
id="hero-pattern"
width={200}
height={200}
patternUnits="userSpaceOnUse"
>
<path d="M.5 200V.5H200" fill="none" />
</pattern>
</defs>
<svg x="50%" y={-1} className="overflow-visible fill-gray-100 dark:fill-gray-800">
<path
d="M-200 0h201v201h-201Z M600 0h201v201h-201Z M-400 600h201v201h-201Z M200 800h201v201h-201Z"
strokeWidth={0}
/>
</svg>
<rect fill="url(#hero-pattern)" width="100%" height="100%" strokeWidth={0} />
</svg>
<div
aria-hidden="true"
className="absolute top-0 right-0 left-1/2 -z-10 -ml-24 transform-gpu overflow-hidden blur-3xl lg:ml-24 xl:ml-48"
ref={containerRef}
className="min-h-screen flex items-center justify-center relative overflow-hidden bg-black text-white"
>
<div
style={{
clipPath:
'polygon(63.1% 29.5%, 100% 17.1%, 76.6% 3%, 48.4% 0%, 44.6% 4.7%, 54.5% 25.3%, 59.8% 49%, 55.2% 57.8%, 44.4% 57.2%, 27.8% 47.9%, 35.1% 81.5%, 0% 97.7%, 39.2% 100%, 35.2% 81.4%, 97.2% 52.8%, 63.1% 29.5%)',
}}
className="aspect-801/1036 w-200.25 bg-linear-to-tr from-[#ff80b5] to-[#9089fc] opacity-30 dark:opacity-30"
{/* Waves background (reverted settings) */}
<Waves
className="pointer-events-none"
lineColor="#0f172a"
backgroundColor="rgba(245, 245, 240, 1)"
waveSpeedX={0.02}
waveSpeedY={0.01}
waveAmpX={40}
waveAmpY={20}
friction={0.9}
tension={0.01}
maxCursorMove={120}
xGap={12}
yGap={36}
/>
</div>
{/* Background layers */}
<div className="absolute inset-0 -z-30 bg-white dark:bg-gray-950" />
<div className="absolute inset-0 -z-20 bg-gradient-to-b from-gray-900/95 via-gray-900/80 to-gray-900 dark:from-gray-900/95 dark:via-gray-900/80 dark:to-gray-900" />
<div className="pointer-events-none absolute inset-0 -z-10 bg-[radial-gradient(circle_at_30%_20%,rgba(255,255,255,0.18),transparent_65%)] dark:bg-[radial-gradient(circle_at_35%_25%,rgba(255,255,255,0.08),transparent_60%)]" />
<div className="pointer-events-none absolute inset-0 -z-10 mix-blend-overlay [background-image:linear-gradient(rgba(255,255,255,0.04)_1px,transparent_1px),linear-gradient(90deg,rgba(255,255,255,0.04)_1px,transparent_1px)] bg-[size:40px_40px]" />
{/* Content wrapper */}
<div className="mx-auto max-w-7xl px-4 py-12 sm:px-6 sm:py-20 lg:px-8 lg:py-32 flex w-full items-center">
<div className="mx-auto max-w-2xl gap-x-8 lg:mx-0 lg:flex lg:max-w-none lg:items-center lg:gap-x-14">
<div className="relative w-full lg:max-w-xl lg:shrink-0 xl:max-w-2xl">
<h1 className="text-3xl font-semibold tracking-tight text-pretty text-white sm:text-4xl md:text-5xl lg:text-6xl xl:text-7xl">
Profit Planet
</h1>
<p className="mt-3 text-lg italic text-gray-300 sm:mt-4 sm:text-xl md:text-2xl">
Building a Community that will bring change
</p>
<p className="mt-6 text-base font-medium text-pretty text-gray-400 sm:mt-8 sm:text-lg md:text-xl lg:max-w-none">
Profit Planet is a platform building a vibrant community where members access diverse services and products from within. Users enjoy benefits like cashback and discounts, fostering a smart, rewarding ecosystem.
</p>
<div className="mt-8 flex flex-col gap-4 sm:mt-10 sm:flex-row sm:items-center sm:gap-x-6">
<h1 className="z-10">
<a
href="/shop"
className="rounded-md bg-indigo-500 px-4 py-3 text-base font-semibold text-white shadow-xs hover:bg-indigo-400 focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-indigo-500 text-center sm:px-3.5 sm:py-2.5 sm:text-sm"
onMouseEnter={() => setIsHover(true)}
onMouseLeave={() => setIsHover(false)}
onClick={handleLoginClick}
className="cursor-pointer"
>
Shop
</a>
<a href="/login" className="text-base font-semibold text-white text-center sm:text-sm/6">
Login <span aria-hidden="true"></span>
<SplitText
key={isHover ? 'login' : 'profit-planet'}
text={isHover ? 'LOGIN' : 'PROFIT PLANET'}
tag="span"
className={`text-9xl md:text-9xl font-bold transition-colors duration-300 ${
isHover ? 'text-black' : 'text-gray-500'
}`}
delay={100}
duration={0.6}
ease="power3.out"
splitType="chars"
from={{ opacity: 0, y: 40 }}
to={{ opacity: 1, y: 0 }}
threshold={0.1}
rootMargin="-100px"
textAlign="center"
/>
</a>
</h1>
<Crosshair containerRef={containerRef} color="#0f172a" />
</div>
</div>
{/* Mobile-hidden image gallery */}
<div className="hidden lg:flex mt-8 lg:mt-0 justify-end gap-4 xl:gap-8">
<div className="flex flex-col space-y-4 xl:space-y-8">
<div className="relative w-32 xl:w-44">
<img
alt=""
src="https://images.unsplash.com/photo-1557804506-669a67965ba0?auto=format&fit=crop&h=528&q=80"
className="aspect-2/3 w-full rounded-xl bg-gray-700/5 object-cover shadow-lg"
/>
<div className="pointer-events-none absolute inset-0 rounded-xl ring-1 ring-white/10 ring-inset" />
</div>
</div>
<div className="flex flex-col space-y-4 xl:space-y-8 pt-8 xl:pt-16">
<div className="relative w-32 xl:w-44">
<img
alt=""
src="https://images.unsplash.com/photo-1485217988980-11786ced9454?auto=format&fit=crop&h=528&q=80"
className="aspect-2/3 w-full rounded-xl bg-gray-700/5 object-cover shadow-lg"
/>
<div className="pointer-events-none absolute inset-0 rounded-xl ring-1 ring-white/10 ring-inset" />
</div>
<div className="relative w-32 xl:w-44">
<img
alt=""
src="https://images.unsplash.com/photo-1559136555-9303baea8ebd?auto=format&fit=crop&crop=focalpoint&fp-x=.4&w=396&h=528&q=80"
className="aspect-2/3 w-full rounded-xl bg-gray-700/5 object-cover shadow-lg"
/>
<div className="pointer-events-none absolute inset-0 rounded-xl ring-1 ring-white/10 ring-inset" />
</div>
</div>
<div className="flex flex-col space-y-4 xl:space-y-8">
<div className="relative w-32 xl:w-44">
<img
alt=""
src="https://images.unsplash.com/photo-1670272504528-790c24957dda?auto=format&fit=crop&crop=left&w=400&h=528&q=80"
className="aspect-2/3 w-full rounded-xl bg-gray-700/5 object-cover shadow-lg"
/>
<div className="pointer-events-none absolute inset-0 rounded-xl ring-1 ring-white/10 ring-inset" />
</div>
<div className="relative w-32 xl:w-44">
<img
alt=""
src="https://images.unsplash.com/photo-1670272505284-8faba1c31f7d?auto=format&fit=crop&h=528&q=80"
className="aspect-2/3 w-full rounded-xl bg-gray-700/5 object-cover shadow-lg"
/>
<div className="pointer-events-none absolute inset-0 rounded-xl ring-1 ring-white/10 ring-inset" />
</div>
</div>
</div>
</div>
</div>
</section>
</PageLayout>
);
}

6
src/lib/utils.ts Normal file
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@ -0,0 +1,6 @@
import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}